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Computer Games Essay

This page analyzes a  computer games essay  and also notes how you can make good use of the question to plan and organize your essay.

You have to be careful with this essay as although you have to discuss the pros and cons of the issue, there is a second part to the question that is not about this.

Take a look at the IELTS task 2 question:

Nowadays many people have access to computers on a wide basis and a large number of children play computer games. 

What are the positive and negative impacts of playing computer games and what can be done to minimize the bad effects?

The Topic and the Task

Remember to always analyze the question carefully. The topic should be fairly clear:

  • Computer games

Remember to also look carefully to see if the topic is being narrowed down to a particular aspect of the topic. In this case it is:

Children Computer Games Essay

Now you need to check what the task is. How many things do you have to write about?

Hopefully you realized there are three things that you can easily turn into brainstorming questions:

  • What are the positive impacts of computer games on children?
  • What are the negative impacts of computer games on children?
  • How can the negative impacts be minimized?

Your answers to these questions will form your computer games essay.

You do not have much time and you have three things to answer, so one or two ideas for each is enough, as remember you will need to explain your ideas and give examples.

Now, take a look at the model answer.

Computer Games Essay Question:

You should spend about 40 minutes on this task.

Write about the following topic:

Nowadays many people have access to computers on a wide basis and a large number of children play computer games.

Give reasons for your answer and include any relevant examples from your own experience or knowledge.

Write at least 250 words.

Computer Games Essay Model Answer:

Access to computers has increased significantly over recent decades, and the number of children playing games on computers has increased too. This essay will consider the positive and negative impacts of this and discuss ways to avoid the potential negative effects.

With regards to the positive effects, playing computer games can develop children’s cognitive skills. Many popular games require abstract and high level thinking skills in order to win, skills that may not be taught at school. For example, children need to follow instructions, solve complex problems and use logic in many of the games that are currently popular. Such experience will be beneficial to a child’s progression into an adult.

However, concerns have been raised about the prolific use of computer games by children, much of this related to the violence they contain. The problem is that in many of the games children are rewarded for being more violent, and this violence is repeated again and again. For instance, many games involve children helping their character to kill, kick, stab and shoot. This may lead to increased aggressive feelings, thoughts, and behaviours.  

In order to minimize these negative impacts, parents need to take certain steps. Firstly, some video games are rated according to their content, so parents must check this and ensure their children are not allowed to have access to games that are unsuitable. Parents can also set limits on the length of time games are played. Finally, parents should also take an active interest in the games their children are playing so they can find out how they feel about what they are observing. 

To sum up, there are benefits of computer games, but there are disadvantages too. However, if parents take adequate precautions, the severity of these negative impacts can be avoided.

( 295 Words )

This computer games essay is well-organized and it directly answers the question, with each paragraph addressing one of the tasks.

Note how the topic sentences match the tasks (which have been taken from the prompt):

  • What are the positive impacts of computer games on children ?

With regards to the positive effects, playing computers games can develop children’s cognitive skills.

  • What are the negative impacts of computer games on children ?

However, concerns have been raised about the prolific use of computer games by children, much of this related to the violence they contain.

  • How can the negative impacts be minimized ?

In order to minimize these negative impacts, parents need to take certain steps.

This is why analyzing the question is so important. This provides you with the basic building blocks with which to write your essay.

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IELTS Model Answer: Negative impacts of playing computer games

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IELTS Writing Task 2 essay with model answer

You should spend about 40 minutes on this task. Write about the following topic.

Nowadays many people have access to computers on a wide basis and a large number of children play computer games. What are the negative impacts of playing computer games and what can be done to minimize the bad effects?  

Write at least 250 words.

Model Answer:

The enormous growth in the use of the computer in recent decades has led to radical changes in the way that a huge number of children play computer games. Although, this is a serious problem there are ways to tackle this issue.

It is certainly true that with the ease of computer games children have become introverts and socially aloof. Over the past, toddlers used to play outdoor games with their peers which resulted in the development of skills such as leadership and teamwork. On the contrary, these days, children are becoming reclusive as they play alone with their computer games. Therefore, they do not easily mingle with others. There is no doubt that this affects their mental development, which is a negative impact for the children and for society.

On the brighter side, there are several ways to reduce the bad effects of playing computer games. Mostly, it is the responsibility of the parents to see if their children are getting enough attention. Parents must spend considerable amount of time with their children and they need to maintain a healthy relationship with them. Moreover, there must be proper scrutiny of the time spent on computers, and gaming consoles must be restricted. Finally, children can also be encouraged to participate in team sports and community works through which they acquire different skills. All these factors could minimise the negative effects of gaming.

computer games negative effects essay

To conclude, it is inevitable that playing computer games has negative impacts on children. However, through proper parenting and by reducing their screen time the adverse effects can be reduced.

Total Words: 277

Task Achievement: 8

Coherence & cohesion: 8, lexical resources: 9, overall score: band 8.5, ielts score calculators and estimators:.

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Task 2 Essay # Children and computer games

Ielts task 2 essay.

Nowadays many people have access to computers on a regular basis and a large number of children play computer games. What are the positive and negative impacts of playing computer games and what can be done to minimize the bad effects?   Give reasons for your answer and include any relevant examples from your own experience or knowledge.

Sample Answer

Technology and its reach in human life have significantly increased over the past few years. This has had a lot of implications, including a dramatic increase in the number of children playing computer games. This essay will examine various impacts of this change and discuss possibilities to avoid any negative effects.

Talking about the positive aspects, playing computer games has numerous benefits. These can range from helping children develop cognitive skills to increase their logical reasoning. Games have developed into a whole industry. These have allowed children to test their abstract and logical thinking skills. Many of these games require children to follow various commands and try to solve complex problems with the use of logic. Such games are surely advantageous for a child’s mental progress.

On the other hand, people are raising concerns over the prolific use of violence and sanguinary elements that these games contain. These may be highly addictive, in the sense that they reward the players for being more violent, thereby setting a wrong example. Apart from being addictive, they contribute to arresting a child’s social development and lead to the inculcation of aggressive feelings of anger and hate in their thoughts and habits.

However, there are many steps that can be taken to minimize negative impacts. Firstly, video games are rated for different ages and parents can choose them for the children in order to avoid unsuitable content. Secondly, parents can limit the duration of playing games for the children to keep addiction at bay. Finally, parents should take an active interest in the children’s activities and encourage them to play outdoor games.

To sum it up, video games have a lot of advantages along with an array of disadvantages. Parents should supervise their children and take precautions to avoid any negative effects these might have on children.

(320 Words)

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IELTS Essay: Computer Games

by Dave | Real Past Tests | 18 Comments

IELTS Essay: Computer Games

This is an IELTS writing task 2 sample answer essay on the topic of computer games from the real IELTS exam.

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Many adults nowadays prefer spending their free time playing computer games.

Why do they do this?

Is this a positive or negative development?

A large proportion of adults now enjoy playing computer games during their free time. In my opinion, this is a result of developments in mobile technology and is decidedly negative since computer games encourage passivity.

The primary cause of increased interest in games is their availability. In the past, computer games could only be played on desktop computers at home. Now, it is possible to play the same essential games on laptops, tablets, and smartphones. This means that individuals are more likely to become addicted over time as research has shown the strength of intermittent rewards in forming addictive habits. For example, the average worker can play games on their phone while on the commute to work, during work on a desktop or laptop, and throughout the day whenever they have a break. This creates a powerful feedback loop in the same way as other drugs.

In my opinion, the entertainment value of such games pales in comparison to their impact on sedentary lifestyles. Before computer games became pervasive habits, individuals were more likely to spend time talking with friends, reading books, participating in physical activities, and being generally more productive. All these habits were better for mental and physical health. Computer games, on the other hand, require a minimal level of mental activity and feed users small bursts of dopamine that keep them occupied and entertained for hours. The cumulative effect, particularly when coupled with other passive activities such as using social media and watching streaming sites, is a generation of less active and creative individuals.

In conclusion, adults play computer games more often these days because of the availability of mobile technology and this is harmful as it fosters passivity. It is therefore important for adults to set limits for themselves.

1. A large proportion of adults now enjoy playing computer games during their free time. 2. In my opinion, this is a result of developments in mobile technology and is decidedly negative since computer games encourage passivity.

  • Paraphrase the overall essay topic.
  • Write a clear opinion. Read more about introductions here .

1. The primary cause of increased interest in games is their availability. 2. In the past, computer games could only be played on desktop computers at home. 3. Now, it is possible to play the same essential games on laptops, tablets, and smartphones. 4. This means that individuals are more likely to become addicted over time as research has shown the strength of intermittent rewards in forming addictive habits. 5. For example, the average worker can play games on their phone while on the commute to work, during work on a desktop or laptop, and throughout the day whenever they have a break. 6. This creates a powerful feedback loop in the same way as other drugs.

  • Write a topic sentence with a clear main idea at the end.
  • Explain your main idea.
  • Develop it with specific or hypothetical examples.
  • Keep developing it fully.
  • Extend with some short sentences as well.
  • State the furthest possible result.

1. In my opinion, the entertainment value of such games pales in comparison to their impact on sedentary lifestyles. 2. Before computer games became pervasive habits, individuals were more likely to spend time talking with friends, reading books, participating in physical activities, and being generally more productive. 3. All these habits were better for mental and physical health. 4. Computer games, on the other hand, require a minimal level of mental activity and feed users small bursts of dopamine that keep them occupied and entertained for hours. 5. The cumulative effect, particularly when coupled with other passive activities such as using social media and watching streaming sites, is a generation of less active and creative individuals.

  • Write a new topic sentence with a new main idea at the end.
  • Explain your new main idea.
  • Include specific details and examples.
  • Continue developing it…
  • as fully as possible!
  • Continue the hypothetical example.

1. In conclusion, adults play computer games more often these days because of the availability of mobile technology and this is harmful as it fosters passivity. 2. It is therefore important for adults to set limits for themselves.

  • Summarise your main ideas.
  • Include a final thought. Read more about conclusions here .

What do the words in bold below mean? Make some notes on paper to aid memory and then check below.

A large proportion of adults now enjoy playing computer games during their free time . In my opinion, this is a result of developments in mobile technology and is decidedly negative since computer games encourage passivity .

The primary cause of increased interest in games is their availability . In the past, computer games could only be played on desktop computers at home. Now, it is possible to play the same essential games on laptops , tablets , and smartphones . This means that individuals are more likely to become addicted over time as research has shown the strength of intermittent rewards in forming addictive habits . For example, the average worker can play games on their phone while on the commute to work, during work on a desktop or laptop, and throughout the day whenever they have a break. This creates a powerful feedback loop in the same way as other drugs .

In my opinion, the entertainment value of such games pales in comparison to their impact on sedentary lifestyles . Before computer games became pervasive habits , individuals were more likely to spend time talking with friends, reading books, participating in physical activities , and being generally more productive . All these habits were better for mental and physical health . Computer games, on the other hand, require a minimal level of mental activity and feed users small bursts of dopamine that keep them occupied and entertained for hours. The cumulative effect , particularly when coupled with other passive activities such as using social media and watching streaming sites , is a generation of less active and creative individuals.

In conclusion, adults play computer games more often these days because of the availability of mobile technology and this is harmful as it fosters passivity . It is therefore important for adults to set limits for themselves.

For extra practice, write an antonym (opposite word) on a piece of paper to help you remember the new vocabulary:

large proportion of a lot of

computer games games played on the computer – such as Minecraft, Axie Infinity, etc.

free time spare time

result consequence

developments changes

mobile technology smartphones, etc.

decidedly definitely

encourage passivity make people less active

primary cause main reason

increased interest in caring more about

availability access to

played on desktop computers on a computer at home

same essential games basically the same games

laptops portable computers

tablets thin computers, iPads

smartphones mobile phones

addicted can’t stop playing

strength power

intermittent rewards receiving something every once in a while

forming addictive habits make you addicted

average worker normal person

while on during

commute travelling

during while

throughout the day all day

whenever at any time

creates fosters

powerful feedback loop cycle

in the same way as similar to

other drugs narcotics, stimulants

entertainment value interesting and engaging

pales in comparison not as strong as

impact effect

sedentary lifestyles passive ways of living

pervasive habits common practices

participating in doing

physical activities sports

generally overall

productive active

mental and physical health emotional and body health

require a minimal level need just some

mental activity brain at work

feed users give playerse

small bursts little bits

dopamine a drug that creates pleasure in the brain

occupied busy

cumulative effect all combined

particularly when especially as

coupled with combined with

watching streaming sites websites like Netflix

generation people of the same age

harmful not good

fosters passivity makes you less active

therefore thus

set limits have clear boundaries

Pronunciation

Practice saying the vocabulary below and use this tip about Google voice search :

lɑːʤ prəˈpɔːʃən ɒv   kəmˈpjuːtə geɪmz   friː taɪm rɪˈzʌlt   dɪˈvɛləpmənts   ˈməʊbaɪl tɛkˈnɒləʤi   dɪˈsaɪdɪdli   ɪnˈkʌrɪʤ pæˈsɪvɪti ˈpraɪməri kɔːz   ɪnˈkriːst ˈɪntrɪst ɪn   əˌveɪləˈbɪlɪti pleɪd ɒn ˈdɛsktɒp kəmˈpjuːtəz   seɪm ɪˈsɛnʃəl geɪmz   ˈlæpˌtɒps ˈtæblɪts ˈsmɑːtfəʊnz əˈdɪktɪd strɛŋθ   ˌɪntə(ː)ˈmɪtənt rɪˈwɔːdz   ˈfɔːmɪŋ əˈdɪktɪv ˈhæbɪts ˈævərɪʤ ˈwɜːkə   waɪl ɒn   kəˈmjuːt   ˈdjʊərɪŋ   θru(ː)ˈaʊt ðə deɪ   wɛnˈɛvə   kri(ː)ˈeɪts   ˈpaʊəfʊl ˈfiːdbæk luːp   ɪn ðə seɪm weɪ æz   ˈʌðə drʌgz ˌɛntəˈteɪnmənt ˈvæljuː   peɪlz ɪn kəmˈpærɪsn   ˈɪmpækt   ˈsɛdntəri ˈlaɪfˌstaɪlz pɜːˈveɪsɪv ˈhæbɪts pɑːˈtɪsɪpeɪtɪŋ ɪn   ˈfɪzɪkəl ækˈtɪvɪtiz ˈʤɛnərəli   prəˈdʌktɪv ˈmɛntl ænd ˈfɪzɪkəl hɛlθ rɪˈkwaɪər ə ˈmɪnɪml ˈlɛvl   ˈmɛntl ækˈtɪvɪti   fiːd ˈjuːzəz   smɔːl bɜːsts   ˈdəʊpəmiːn   ˈɒkjʊpaɪd   ˈkjuːmjʊlətɪv ɪˈfɛkt pəˈtɪkjʊləli wɛn   ˈkʌpld wɪð   ˈwɒʧɪŋ ˈstriːmɪŋ saɪts ˌʤɛnəˈreɪʃən   ˈhɑːmfʊl   ˈfɒstəz pæˈsɪvɪti ˈðeəfɔː   sɛt ˈlɪmɪts  

Vocabulary Practice

I recommend getting a pencil and piece of paper because that aids memory. Then write down the missing vocabulary from my sample answer in your notebook:

A l______________________f adults now enjoy playing c______________________s during their f___________e . In my opinion, this is a r_______t of d__________________s in m____________________y and is d______________y negative since computer games e__________________y .

The p________________e of i____________________n games is their a______________y . In the past, computer games could only be p_____________________________s at home. Now, it is possible to play the s___________________________s on l__________s , t__________s , and s______________s . This means that individuals are more likely to become a____________d over time as research has shown the s_________h of i_________________________s in f_________________________s . For example, the a_______________r can play games on their phone w___________n the c_____________e to work, d_________g work on a desktop or laptop, and t__________________________y w_____________r they have a break. This c____________s a p_______________________________p i____________________s o__________________s .

In my opinion, the e____________________________e of such games p_______________________n to their i_________t on s_____________________s . Before computer games became p___________________s , individuals were more likely to spend time talking with friends, reading books, p____________________n p______________________s , and being g_____________y more p____________e . All these habits were better for m_____________________h . Computer games, on the other hand, r_____________________________l of m_________________________y and f________________s s________________s of d______________e that keep them o______________d and entertained for hours. The c____________________t , p____________________n c__________________h other passive activities such as using social media and w_______________________s , is a generation of less active and creative individuals.

In conclusion, adults play computer games more often these days because of the availability of mobile technology and this is h_____________l as it f_____________________y . It is t___________e important for adults to s______________s for themselves.

Listening Practice

Learn more about this topic by watching videos from The New York Times YouTube channel below and practice with these activities :

Reading Practice

Read more about this topic and use these ideas to practice :

https://www.theatlantic.com/technology/archive/2011/03/computer-games-dont-rot-the-brain-they-help-us-learn/72972/

Speaking Practice

Practice with the following speaking questions from the real IELTS speaking exam :

  • What kinds of games do kids play now?
  • How have habits towards games changed?
  • Do girls and boys play the same kinds of games?
  • What can children learn from games?
  • What types of games can the whole family play together?

Writing Practice

Practice with the related IELTS essay topic below:

Computer games are very popular for all ages and nationalities. Parents think this has little educational value and it will be harmful for children.

To what extent do you agree or disagree?

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18 Comments

Sandrawhite06@yahoo.com

Hello, in the introduction,is it ok to use word ‘mobile technology’ when the question is about computer games?

Dave

It is a little iffy – but I tried to connect them more in the first body paragraph by saying that the games are essentially the same.

To be safe, you might want to stick to games played on the computer itself – but smartphones are just a type of portable computer so that’s why I felt fine extending it.

Otherwise, the distinction to me feels arbitrary – games are games, after all.

Ok. Thank u

You’re welcome!

Benita

Hope you are doing great!

What is your idea about my introduction?

Computer games, once merely perceived as children’s hobbies, are now becoming increasingly popular as adults’ pastimes. To relieve work stress and to enjoy their inherent competitiveness, people take refuge in these computerized recreational activities. Personally, I believe that the proliferation of these games has been detrimental to people’s mental and physical health.

Thanks a lot!

Great level of vocabulary – very academic, Benita.

A little long and wordy, though.

gakki

Nowadays, people from all countries in all ages like playing computer games. However, such kind of games is considers as posion to children by parents, becaues games can not educate kids and are bad for the health. In my opinion, I disagree with this statement as I believe computer games actually have many benefits for children, including mental and physical benefits.

Computer games can improve the ability to imagine. In recent years, more and more games do not ask players to win, but to create. For example, there is a game about creating a brand new civilization on a planet. It needs players to design the building based on the environment of the planet. In such games, children can not only learn about building and biology, but also apply what they’ve learned to their own creations. Moreover, it has fewer constraints on the creation of games than other situations, such as paper folding or Lego. Therefore, children are encouraged to create in computer games and have the perfect stage to do so.

The reaction ability can also be developed by playing computer games. In some games, the player needs to focus on the computer and decide what to do immediately. In the first personal shooting games, the player needs to shoot the target as quickly as they see it, which improves the speed of reaction. In action games, the player needs to achieve many outstanding movements by pressing the game controller in some pattern, which results in flexible hands. If children want to win, they need to control their bodies perfectly. During the time of playing games, children practice the speed of reaction and learn to control their bodies.

As a result, I can not agree with the view that the game is harmful for children. By contrast, I argue that computer games can help children develop their capacity for creation and body control.

Good work again, Gakki!

Still some informal language like ‘poison’ but otherwise really strong examples, support, and a academic vocabulary!

Shaima

Computer games that used to be a major hobby of children is also played by a large proportion of adults today to pass their free time. Personally, I believe the main reasons for this are to relieve stress from work or family and is used an escape from reality. Although these may seem like benefits, I endorse that they contribute to a negative development. I will further discuss my reasons in this essay.

Decades or years ago adults would have preferred to read a book, speak to a friend, or go for a walk during their free time to relieve stress, which I believe is decidedly much more rewarding to ones mental and physical health in comparison to computer games. For instance, going for a walk would allow the individual some alone time as well as improve his/her physical health due to better blood circulation and exercise. This way of relieving stress is much more active and beneficial unlike sitting in front of a screen for hours, destroying your eyesight as well as keeping your mind less active.

Moreover, computer games are played as an escape from reality. However, I think that there are copious other ways to detach from reality that give a positive development and helps the individual in numerous ways. For instance, reading a book requires imagination, taking one’s mind to another perspective as an escape as well as continually making the mind creative. Furthermore, reading also allows one to increase in knowledge through vocabulary and other writing skills. Whereas on the other hand, in computer games you are instructed what to do and how to do the required actions, which calls for less imagination or brain activity. In conclusion, computer games are played by adults to relieve stress and detach from reality which although seems beneficial, I believe is not the right aspect for stress relief or an escape from reality as its benefits are minimal. hence, I think it is a negative development.

Hey Dave! I posted another answer! Hope you could review it and let me know the band i could expect as well as any improvements required. Thank you so much!!!

I’ll take a look soon, Shaima!

Thank you so much!! It would be great if you could please check them as soon as possible cause I’m panning to do my ielts around next week. If you can check other essays too, ill try uploading more! Thank you loads once again, i hope you can help me!! I highly appreciate the work you do. Please let me know the band I could receive for each essay too as well as where to improve.

Hi Shaima – sorry I am a bit busy – but if you want to sign up to have them checked, then you can sign up here: Patreon.com/howtodoielts

okay no problem! Does signing up mean i can send you essays daily and you will check them for me and give a band score?

It depends on what you sign up for – but you won’t get an unlimited number of essays marked – you can pay for each marking separately or maybe just get one marked so that you have an idea of what you need to work on, Shaima.

Ok great! May I please know how I can get one essay marked as well as the fee?

It depends if you want to sign up for band scores or full corrections and feedback.

You can check the different prices on here: Patreon.com/howtodoielts

Lele

There is an increasing amount of popularity of computer games among people from different countries and age groups. The majority of parents perceive this negatively as it does not necessarily contribute to children’s academic skills. In my view, I strongly support their outlook as computer games foster introverted character and addictive behaviour which can bring harm to society in the long run.

First of all, playing games on devices decidedly grows an individualistic personality which could impede children from socialising with their peers. As mobile games can be played individually, more and more children are isolating themselves from the outside world. Therefore, parents are concerned that their offspring might lose the ability to communicate with other people. 

In addition, children generally become more passive and refuse to leave their sedentary activities. Playing computer games could possibly drive them to be game addicts for they find comfort in before their desktop computers all day. This may put the children at a disadvantage as they are more likely to lack physical activities and have a higher chance of obesity in the future.

To sum up, it is true that computer games are pervasive, yet disadvantageous at the same time for it turns young people to be less sociable and let a passive routine dominate them. I recommend that parents supervise the children when they utilise their devices so they can prevent all the negative effects immediately; also, parents could enact strict regulations regarding a schedule when children can play games and focus on other beneficial activities.

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What are the negative effects of video games on young people?

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5 benefits of video games for health and education 

Video games for depression.

🤩Video games can make you happier. They are often designed to encourage the production of dopamine (the happiness hormone) with stimulating sounds and colours rewarding your achievements. A study conducted in New Zealand even showed that video games can help relieve depression!

Video games for learning

📚Video games can help children with dyslexia to read better and can encourage children with dyscalculia to count better. Action games develop attention and concentration while serious games are built with the aim of helping players learn new skills!

Play to become smarter 

💡Video games make you smarter. Strategy games like Starcraft require players to exercise great brain flexibility and make quick decisions while having to process a lot of information. 

Improved concentration

🚀Video games develop your concentration and memory skills, often in high-pressure situations where every second counts!

Video games stimulate our brain

👍 Video games promote engagement and motivation, and there are many educational games available. Video games are designed to stimulate players over a longer period of time.

Problems with video game addiction

📵One of the main negative effects of video games on young people is addiction. Indeed, addiction to video games, as well as cyberaddiction, can have serious consequences: isolation, loss of social ties , and feeling cut off from the real world. 

The danger of video games to the brain

Among the effects of video games on the brain, it is important to be aware of the risk of developing serious mental condition s, such as schizophrenia or depression . 🤧

In addition, at an age when the brain is still developing, overconsumption of video games (especially combat games) can lead to underdevelopment of certain areas of the brain , such as the hippocampus, a region of the brain that manages short-term memory. ⚠️

The effects of video games on health 

There are many effects of video games on the eyes, such as headaches, eyestrain, blurred vision, etc. Above all, we should be wary of blue light from screens as it is toxic to the retina ! 👁

Another physical effect of video games is obesity. When not accompanied by regular physical activity , video games promote a sedentary lifestyle and therefore increase the risk of overweight and obesity. 

The behavioural benefits of video games 

  • Multiplayer video games develop sociability. When your child plays online, they often need to communicate and cooperate with other gamers. 🤝

Because video games encourage you to solve problems, develop strategies or make quick decisions, your child develops a sense of autonomy and independence. 

Playing games allows you to take a break and let off steam, so they can help reduce stress - a bit like a meditation session! 🧘

  • Video games can have negative effects on sleep , especially when children play late at night. The stimulation of the game disturbs their circadian rhythms and may lead to sleeplessness. 🛏
  • A child who has low self-esteem, victims of bullying or kids who have trouble making friends can find refuge in video games. However, immersing themselves in a virtual world means that they can also completely lose contact with reality.
  • One of the biggest worries about video games is that they might lead to aggressive behaviour in children. 👹

Video games have multiple effects on young people and, as with many things, it's all about balance. ⚖️ 

On the one hand, video games improve concentration, stimulate the brain and increase happiness . With this in mind, they can help improve school results. If you see that your child is starting to become addicted to video games or if their school work is taking a back seat or their grades are falling , it's time to act! ⚠️

If you notice any negative effects as a result of playing video games, reduce their game time. You might want to consider an online session with one of GoStudent’s expert tutors to help your child reconnect with academic success!

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Home / Essay Samples / Information Science and Technology / Impact of Video Games / The Negative Effects of Video Games: Exploring the Impact

The Negative Effects of Video Games: Exploring the Impact

  • Category: Information Science and Technology , Entertainment
  • Topic: Impact of Video Games , Video Games

Pages: 2 (697 words)

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Introduction

Physical health effects, sedentary lifestyle and obesity, posture and musculoskeletal problems, psychological and behavioral effects, aggression and desensitization, obsessive gaming and addiction, social effects, social isolation, academic and occupational impact, sleep disturbances, insomnia and sleep deprivation, nightmares and sleep-related anxiety.

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